


While gravity planes and air envelopes are still in, the Spelljammer of old also had a cosmology that combined ancient Greek astronomer Ptolemy's hypothesis that the universe was made of nested spheres, 17th century theories about an element called phlogiston that was responsible for fire, and the belief gravity was caused by a substance known as aether-a belief Isaac Newton subscribed to, describing aether as "much rarer within the dense bodies of the Sun, stars, planets and comets, than in the empty celestial space between them". Spelljammer's 5E incarnation isn't keeping everything. (Image credit: Wizards of the Coast) It's space, but not as we know it
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If they want to do cosmic horror there are cosmic horror-type creatures in Boo's Astral Menagerie, if they want to do something swashbuckling, campy, and whimsical there are creatures and elements along that line as well."Īnd if they want to combine camp and horror, there are evil clowns explicitly based on the ones from 1988 movie Killer Klowns from Outer Space. Basically, my only goals or instructions in that regard was to just make Spelljammer feel like a D&D setting by making sure all those elements were present so that a DM could then choose what sort of fantasy Spelljammer game they want to run. There's horror D&D, there's a lot of whimsy in D&D. "Some D&D games are very serious, some are very dark. "D&D has always run the gamut when it comes to playing with genres," Perkins says. Playful and goofy, it contained space hamsters, gnomish inventions powered by space hamsters running in wheels, gun-toting hippo people called giff, telepathic penguins called dohwar, and a disciplined army of space orcs called scro-which is just 'orcs' spelled backwards.Īs the space hamster on the cover of Boo's Astral Menagerie suggests, at least some of that tone remains in new Spelljammer, though that's not all there is to it.

The old Spelljammer was never particularly serious either. We were trying to emulate that feel here deliberately, so that it becomes clear visually that Spelljammer is not a science fiction setting. It was all done with watercolor paints poured into tanks, so everything was very bright. "We wanted it to be vibrant, partly because in the movie Flash Gordon, when Flash heads into space toward Mongo it's very psychedelic. "Very rarely in Wildspace do you actually see the color black," Perkins says.
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Instead, it's a place of pulp serial adventure inspired as much by Flash Gordon as Star Trek. It's an entire system of astrophysics that reinforces the idea this isn't the universe we live in.
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Oh, and it's full of life, including whales and space guppies, who either don't need to breathe or bring their own air envelopes with them. You also bring your own gravity plane, which explains why nobody floats off the deck of their ships.

While there's no oxygen, when you break atmosphere you bring an air envelope with you that will hopefully last long enough to reach the next breathable atmosphere.
